#Settlers is my favorite board game
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@johnsheppard-assshaker
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They don't settle (hah) for the basic board and pieces either, they design a custom one.
I like to imagine that after âThe Gameâ Evan, John, Radek, and Rodney started playing table top games together.
#Settlers is my favorite board game#please write#I may also write one as well#but I'll use a different game ^_^
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"You promised..." with nico and Hischier daughter!Reader. The reader just wants to spend time with her dad and nico had promised that they'd have a game night but the guys ask him to come out for a drink. She comes downstairs with all of the board games and nico is ready to leave to hangout with the guys.
nico Hischier x daughter!Reader.
"You promised..." I whispered, clutching the stack of board games to my chest. My voice trembled, barely audible over the sounds of Dad rushing about in the hallway. He paused, hand frozen on the doorknob, and turned to face me. His eyes, usually warm and full of life, looked pained and conflicted.
"Y/N," he began, running a hand through his messy hair. "I know I did, butâ"
"But the guys," I interrupted, a hint of bitterness seeping into my tone. "I know. You always say that."
Dad sighed, glancing down at his watch. "It's just one drink. I'll be back before you know it. We can still play when I get home."
I stared at the stack of games in my armsâMonopoly, Clue, Candy Land, and our favorite, Settlers of Catan. Each one held memories of laughter and bonding, of rare moments when it was just the two of us. Dad was always so busy, his time consumed by practices, games, and events. Nights like this, where he promised to be all mine, were precious.
"You always say that too," I muttered, more to myself than to him. But he heard it, and I saw the guilt flash across his face.
He took a step towards me, his eyes softening. "Y/N, I love spending time with you. You know that, right? It's just... the team, they rely on me too."
I bit my lip, fighting back the sting of tears. "I rely on you, Dad. You promised tonight would be our night."
He glanced at his phone, which buzzed insistently in his pocket. "I know, sweetheart. How about thisâI'll text the guys, tell them I'll be late. We'll play one game, and then I'll go. Deal?"
It wasn't what I wanted, but it was better than nothing. I nodded reluctantly, setting the games down on the coffee table. "One game. But you have to let me win."
Dad laughed, a genuine, warm sound that made my heart ache a little less. "Deal," he agreed, ruffling my hair as he passed by to grab a soda from the kitchen.
We settled on the floor, the living room cozy with the soft glow of the lamps. I chose Settlers of Catan, setting up the board while Dad read through the rules, pretending like he didn't already know them by heart. It was our routine, a small ritual that made the game feel special every time.
As we played, I could see the tension slowly leaving Dad's shoulders. His phone buzzed a few times, but he ignored it, focusing entirely on the game. For those brief moments, it was like nothing else existed but the two of us and the colorful hexagons on the board.
I managed to secure a victory, Dad playfully accusing me of cheating as he handed over the win. We laughed, the room echoing with our shared joy. It was perfect, just like Iâd hoped.
But then reality intruded. His phone buzzed again, more insistent this time. He glanced at the screen and sighed, the weight of responsibility settling back onto his shoulders.
"I have to go now, Y/N," he said, standing up and stretching. "But that was fun. We'll do it again soon, I promise."
I forced a smile, nodding even though I knew soon might be weeks away. "Okay, Dad. Have fun."
He leaned down, pressing a quick kiss to the top of my head. "Love you, kiddo. I'll be back before you know it."
And then he was gone, the door clicking shut behind him. The living room felt emptier without him, the board games scattered on the table like forgotten promises. I sighed, gathering up the pieces and putting them away.
I knew Dad loved me, that he tried his best to balance everything. But sometimes, I wished his promises were more than just words. Sometimes, I wished I didn't have to share him with the rest of the world.
As I climbed the stairs to my room, I made a promise to myself: next time, I wouldn't let him leave so easily. Next time, Iâd make sure our night together was too important to break.
part 2-> here
#send in requests#imagines#thanks anon!#nico hischier x reader#nico hischier#Nico Hischier x daughter!reader
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cabin 16 ăź children of nemesis headcanons
| author's note: yeah i only really made this because i figured out that nemesis would be my godly parent. quite a few of these are based on me. probably not going to do any more of these, if only because i'd be unable to emulate this amount of detail again.
vindictive. do i even need to say it.
ambidextrous. the lot of them.
all of them have stares that seem like they look right through you.Â
insane resting bitch and poker faces. nothing shows unless they explicitly let it.
âŹď¸ however, any emotion they feel, they feel it STRONGLY. happiness? more like euphoria. sadness? more like depression. annoyance? more like fury. (the furies *wish* they had what nemesis kids do.)
they're the type of people to be fashionable by default because all they wear is black, red, and Leather Jacket (which is a color in itself.)
âŹď¸ despite this, they don't mind the camp shirts, if only because everyone else is wearing them.
three options: read rulebooks for fun, be the reason rules are created, or both.Â
they treat death like a trip to the dentist: an unpleasant inevitability.Â
unshakeable loyalty. once you've got a nemesis demigod on your side, they'll follow you to tartarus and back.
âŹď¸ likewise, if you harm them or their friends, there is nothing they won't do to get back at you. nothing is beneath them. be terrified.
natural skeptics. nemesis is a daughter of nyx, so some of her kids have likely been to the underworld. they've met shades. even so, they'll passionately argue against the existence of ghosts.
weirdly good memory. of course, they remember every insult said about them, but they also remember how many arrows you shot into the woods at archery practice last tuesday. especially good with remembering strings of letters or numbers.
âŹď¸ they're some of the few demigods that can do math. they do it for fun, that's how bad it is.
really good at strategy, but often people don't go along with their plans. see: nothing is beneath them.
geese fucking love them. a common sight at chb is watching geese try and bite everyone's faces off, then trip over themselves to be pet like drugged cats by the nemesis cabin.
all super good at board games, especially chess, settlers of catan, and monopoly. uno skills are 50/50.
they're the type of people to save every deus ex machina item in a video game for later, and then proceed to never use them.
great sense of balance. they're great at tightropes, and can do triple pirouettes (a type of turn in ballet) easily. they like perching in trees and watching during capture the flag if they're not fighting.
if you're unwilling to debate or close-minded, be prepared to find spiders in your underwear. *especially* if you're an athena kid.
âŹď¸ probably have a tarantula as a cabin pet, named 'houdini,' because he keeps ""escaping"" to the athena cabin. it's super unfortunate like that.
âŹď¸ they also probably have a favorite wild goose, too.Â
there are no extroverted nemesis demigods. if one seems like an extrovert, they're either in denial or masking super hard.
they're the type of people to do all of the group project work alone. they have no patience for anyone who can't pull their weight.
each have their own methods of organization. if you touch their stuff you will die. they always know.
can't sleep without the ends of their blankets tucked underneath the mattress and the sides perfectly even. it just feels off to them.
socialism. communism. literally anything except pro-capitalist. look at me in my face and tell me i'm wrong.
optimistic pessimism? very 'the glass is half-empty, but at least there's something in there' vibes.
about as blunt as a club. if you want the brutal truth, ask a nemesis kid about your swordsmanship. you'll come out crying.
they take things very literally. jokes often fly over their head, but they catch sarcasm and veiled insults faster than hermes runs.Â
always take things seriously. even things that aren't supposed to be taken seriously. like 'packing rocks in snowballs' seriously.
all of them despise bullies with all of their being. there isn't a nemesis demigod who won't introduce their knee to a bully's crotch for fun. hades, they'll *pay* you to let them do it.
their fighting skills and athleticism increase when serving justice, revenge, or vengeance. like normally, they're really good, but then someone steals their marshmallow or something and then they get REALLY good.
like to put extra effort into scaring and prank new campers before being nice to them. trial by fire, i guess.
however, after the inital hazing, they protect unclaimed kids with their lives. again, see: nothing is beneath them.
want to know everything, including but not limited to why you didn't put any grapes on your plate to every single reason why your godly parent acts the way they do towards you. once again, see: nothing is beneath them.
fight best with either a sword or a shield, but they're especially good with both.Â
(sidenote: their favorite swords would probably be executioners' swords, which imo are super fucking cool. their favorite shields would probably be aspis (roman: clipeus) but specifically the ones with faces or figures carved in them.)
nemesis isn't a super caring mother tbh. she punishes her children mercilessly if they do something wrong or malicious. however, likewise, she praises them lavishly whenever they complete a quest or do something that demonstrates the power of cabin 16.
âŹď¸ her kids either have huge problems with authority or zero problems with authority. most swing wildly between the two, but that's what balance means, right?
friends with cabins: 1, 5, 8, 13, 15, 20
chill with cabins: 3, 9, 12, 14, 17, 19
does not get along with cabins: 4, 6, 7, 10, 11, 18
#percy jackson#percy jackon and the olympians#pjo#pjo fandom#heroes of olympus#hoo#pjo hoo toa#pjoverse#riordanverse#rick riordan#cabin 16#nemesis#nemesis demigod#nemesis pjo#child of nemesis#nemesis headcanons#pjo headcanon#demigod culture#nemesis cabin#children of nemesis
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Grunt Work
Sam Coe x GN! Reader
GN! Reader. No pronouns, no use of Y/N, or reader descriptions used. Reader is referred to as Captain sometimes, like in the game.
Canon typical violence: blood, injury, mentions of death, guns, language, romance, kissing. All PG-13.
Spoilers for the âGrunt Workâ Quest
Itâs the very first UC Vanguard quest. If you havenât played it yet, I highly recommend it. Out of my 20-ish hours playing itâs my favorite so far.
No spoilers for the end of game (I havenât even gotten close to it yet) or anything to do with Sam Coeâs romance questline (I havenât finished that either).
Non-spoiler summary for this fic/quest:
Reader and Sam Coe go to Tau Ceti II to check up on the settlers in the Tau Gormet Production Center.
More descriptions of the fic with a more specific summary below the cut. Iâm being very specific about spoilers because for most people, myself included, weâve only had the game for a week.
More specific summary of this fic/quest:
The UC Vanguard sends you on a routine mission to check in on a settler colony on Tau Ceti IIâit turns out to be anything but routine. With Sam Coe at your side, your first Vanguard mission is a baptism by fire.
Characters: Hadrian, Sam Coe, Vasco (mentions of other characters: Cora Coe and Barret)
âVasco, do a quick comms check for me. I want to make sure itâs working after it glitched out on the last planet.â
The tall robot makes some beeping and whirring noises. The way it stares into nothing bothered you at first, but after some time youâd gotten used to itâeven appreciating how it followed commands without hesitation. Over by the ships on and off-boarding ramp, Sam says goodbye to Cora. A smile spreads across your face as you watch them.
The Frontierâs external lighting illuminates the surrounding landing site. An otherworldly moon hangs in the night sky. You take one more moment to do a last check of your packâs contents. This was going to be a routine check-in mission, but it never hurt to be safe than sorry.
âComms are operational, Captain.â
âThank you.â You wave goodbye to Cora who smiles and waves back before returning to the Frontier. âComms are good Sam, ready to go?â
Your companion saunters over with that signature rangerâs confidence. âAlways.â
âGreat. I think Iâve got everything. Vasco, have I got everything?â
âScanning now.â
Sam shifts from foot to foot. âStormâs rolling in.â He comments, looking into the distance. âIâd like to get there before it starts raining.â
Sure enough, muted thunder rolls on the horizon and the wind picks up a touch.
âYeah, yeah. Hold your horses, cowboy.â
âI donât even know what a horse looks like.â He mumbles.
Vasco beeps affirmatively. âThe necessary items are present, Captain. However, you are carrying more than the recommended amount.â
You sling your pack over your shoulder with a grin, ignoring the second part. âThanks Vasco. You know, for a second there Sam, I thought you were going to say something about your joints hurting.â
âHa ha. Iâm not that old.â
You make a teasing face at him as you start heading toward the compoundâs lights in the distance. The trek isnât bad, mostly flat terrain with a few rocks here and there. The wind continues to pick up, carrying the scent of rain.
Sam hops over a rock, taking his place by your side. âNot to sound too over-eager to get this Vanguard busy work out of the way, but, whereâs our next stop after this?â
âI was thinking we could explore the rest of this system. Howâs that sound?â
âYou know me, no complaints here.â
A radio tower comes into view, red lights along the sides flashing periodically. Beyond it is the main compound.
âOh, Cora asked to keep an eye out on books specifically about ship reactors. She thinks she can fix ours.â
You hike your pack higher on your shoulder, already feeling the soreness. Blast your incessant need to carry every type of weapon part with you at all times. âIâll be on the look-out. If she can save me a few credits and fix it herself, sheâs welcome to try.â
âSheâs a brilliant kid, but letâs do it on a planet with an actual mechanic who can make sure it works after. I have faith in her, but sheâs 11 and you canât learn everything from booksââ
âHold up. Sam. Stop.â
He freezes, noticing your stock-still posture, eyes fixed on the wide-open doors of the radio tower. Bright light filters out into the night.
âDoes that look like a body to you?â you ask him, pointing toward a slumped over shape laying against a supply crate.
âSure does.â
Unholstering your pistol, you both crouch and move closer. The grass underfoot sways in the wind.
Itâs a grisly scene. Multiple bodies litter the area. All settlersâdressed in civilian working clothes. Blood splatters dot the concrete, some trail back to a body. Sam whistles, short and low, to get your attention. Heâs looking inside. On the table is a settler, face up, arms splayed out and gutted. Clothes stained a vibrant red. Deep claw marks gouge out sections of the floor.
âNo bullets, no casings in sight.â He murmurs close to your ear. âAnd itâs all fresh.â
You donât need to look at him to know he shares your particular anxiety. âLetâs check out the main compound.â
Moving out of the small building and down toward the tar mac, youâre about to say something about the wrecked ship when an alien scream interrupts you. It sets every hair on end. Never have you heard a sound like that, even on the many planets youâve explored.
In little to no time after the scream, a sharp static crackles over your comms, making you jump. Sam shuffles closer, crouched low next to you. If the situation wasnât so tense, he may have chuckled, but he stays frozen and somber faced.
âI am so glad to see you.â The voice, a womanâs, sounds heavy with relief. âI think it knows youâre here. Hurry up to the second-floor office, Iâll unlock the door.â
As you make your way into the compound, it feels like walking straight into the lionâs den. Every sense is on high alert. Lightning flashes, making you see things in the shadows that arenât really there. Only Samâs presence behind you keeps you level-headed.
The brightly lit, glass windowed office only makes you feel worse, like a sitting duck on display.
âIâm Hadrian.â The woman introduces herself curtly while holding her side. âAre you my saving grace?â
âNot exactly. Iâm UC Vanguardâsent to check in on the settlers.â
âWell shit.â She leans against the table, eyes closed in pain.
âPlease donât tell me weâre dealing with a Terrormorph here.â Sam asks, beating you to the punch.
She sighs. âUnfortunately, yes.â
âShit. Thatâs bad news, Captain. Real bad.â
âListen,â Hadrian starts, moving away from the table, âI know youâre just two people, but you have to help me kill this thing.â
âAnd whyâs that? Why donât we all just leave now?â You ask.
âItâs unique. It showed up way too early. Tau Cetiâs only been colonized for 20 years. If this is a new kind of Terrormorph that matures faster and shows up earlier, we need to know.â
âDamnit.â You hiss. âTerrormorphs that show up after only 20 years of colonization could wipe humanity off the map.â
âExactly.â
Rain begins to fall on the large windows with a clatter. The rolls of thunder were becoming booming clashes now. Visibility was already reduced at night, but now the storm made things worse.
You relent, giving up any notions of leaving. âAlright. Iâll help. Got any ideas on how to kill it?â
Samâs eyeing you particularly hard from where he stands.
âYeah, turrets. But we need to bring them back online and get them powered up. The terminalâs on ground level at the far end of the warehouse.â
Sam grunts. âSo, closer to the Terrormorph?â
âIâm not sure where it is right now. My best guess is itâs still around the outer edge of the facility. But thereâs a tracking system you can use on one of the terminals.â
You run a hand over your face. âOk. Tracker and turrets. Thatâs better than nothing. I can make doâ
âRadio me when youâve reset the system and Iâll calibrate it from here. Thank you for helping and good luck.â
You and Sam sneak out one of the office doors into the warehouse. Fat raindrops fall on the metal roof, amplifying the sound into a loud drumming. It doesnât come close to the volume of your heartbeat in your ears.
âVasco, come in.â
âReporting, Captain.â
âInitiate full lockdown on the ship. Tell Cora we ran into some trouble and are taking necessary precautions. If she seems worried, give her a book from my locker.â
âYes Captain.â
You shut off comms and sling your pack from around your shoulders, attempting a commanding tone that youâve always needed to fake. âSam Coe.â
His usual raspy, low voice is layered with apprehension. âCaptain?â
Youâre pulling out weapon pieces from your pack for your rifle. Theyâre bigâheavy dutyâand add a decent amount of weight to the gun. âGo back to the ship.â
âI had a hunch you were gonna pull something like this. No. No way.â
âThatâs an orderââ
âDonât try that with me. You know it ainât gonna work.â
You pause, just as youâre changing out the rifleâs .50 Cal magazine with a 9x39mm eight round clip. âSam.â
âIâm staying.â
His eyebrows are furrowed. Mouth slanted in a stubborn, almost angry frown. Youâd have to dig deep. âCora canât lose you.â
âYou always pull that card. Itâs lost its affect.â
ââŚI canât lose you either.â
Youâve never used that before and quite frankly are surprised to hear it come out of your mouth. Maybe itâs too soon. Up until now, you and Sam have only been flirtingâno real feelings or moves have been made. Itâs a bit of a jump, but youâre sincere.
His eyes hold yours unflinchingly. The crease on his forehead lessens a little. âThen you know how I feel and why Iâm staying right here.â
Heâs one-upped you and you werenât prepared for it. You murmur a âDamit Samâ and go back to modifying your rifle. Fighting is pointless, and his admission has your nerves shaken more than youâd like. âStay glued to my side unless I say otherwise. If things turn sideways and I order you back to the ship, youâd better listen. Got it?â
âUnderstood, Captain.â
âI mean it.â
A hint of his familiar smile returns. âI heard ya.â
âAnd SamâŚâ
âHm?â
âNo heroics.â
He doesnât respond, his brows pinch together again. Itâll have to do.
Moving through the warehouse went excruciatingly slow. At all times you wished you could just get up and run instead, but it would signal the monster almost immediately. The whole situation made you feel like you were prey, scared and small. The addition of Samâs presence put a heavy responsibility on your shoulders and that made you even more careful.
Hadrian was on your comms as soon as the system was reset. She directed you to the tracker frequency tuner in the same room. While finding the frequency, the system went into high alertâdetecting the major threat. Your watch begins beeping steadily, and then rapidly speeds up. The Terrormorph was getting closer to your position.
Your eyes met Samâs just as the alien appeared on the roof of the building outside. Right in sight from the roomâs windows you were in. A rough hand yanks you down to the ground. Sam is crouched damn near on top of you, shotgun aimed up at it. However, it doesnât notice you two in the dark room. You slowly cover the watch face to try and muffle the beeping sound. Maybe it was the rain, or the creature was just playing games, but it moved on past to a different part of the facility. Loud footsteps fading as it leaves. The radar lessens to a low, steady beat.
âHadrian, come in.â
âI read you. The turrets are going to need their power sources reset with the security system in lockdown.â
âGreat.â Sam sighs, lowering his gun. His shoulder leans into yours as he gets closer.
âWeâll find them. Out here.â
Reaching for your rifle, your hands visibly shook. You can feel Samâs watchful gaze.
âLast chance to leave.â You whisper, aimlessly checking over your gun. You feel his hand squeeze your shoulder reaffirming.
âNot happening.â
The first power source wasnât hard to find. You took the slow route, keeping an ear out for any changes in the radar frequency. The power switch was like a beacon, a big red switch on a yellow panelâit stuck out like a sore thumb. When you flipped it lights came on, loudspeakers announced to stand backâŚand the radar went nuts.
âOut, out, out!â You hiss, pushing Sam toward the far end door. He doesnât need to be told twice as he beelines it.
With Sam leading, you follow him, scrambling up onto the roof of the building near the turrets. Two of the six are online now. Two more switches and youâll have a fighting chance. Maybe.
Behind you, further in the facility, things crash. For now, it seems youâre safe.
You huff, lightening the death grip you have on your rifle. âOk, hereâs the plan. Weâre going to split up.â
âIâm not gonna like this am I?â
âTake the watch. Find the power sources. Iâll create a distraction.â
âNo.â
âSamâŚâ you exhale, closing your eyes. Despite the sheer terror you feel, you manage a chuckle. âWeâre not going to get anything done if you keep arguing with me.â
âLet me create the distraction.â
âNo.â
âNow whoâs arguing?â
âYour shotgun has no rangeâitâs effectively useless, youâd be dead in two seconds.â
âFair point. Then give me your rifle, Iâm a good shot.â
Youâre already unclasping your watchâs band from around your wrist. âIâm not taking the risk.â
âWhat if I wanna take the risk?â
Shuffling over while still crouched, you bring his arm closer. The watch slides on and you make sure to fasten it tightly. âYou already know I wonât let you. At least now you can radio Vasco ifâŚâ
It didnât need to be said. Â
He looks at the device and back to you. âWhy is this startinâ to feel like youâre on a suicide mission?â
You canât look at him or youâd lose the last of your nerve. âIâll be on that walkway over there. Itâll have to run through the turrets to get to me and theyâll still have a shot when it tries to climb up.â
The way Sam chews his cheek really underlines how unhappy he is with this plan of yours. âRemind me to have a word with you about your savior complex when this is all over.â
âHm. Iâm looking forward to it.â
A gentle hand wraps around your arm. His eyes are soft, pleading. His other hand cups your face, itâs rough and calloused, but warm. âIf you need to run, then run. You donât have to die for some Vanguard that sends you on a âroutineâ mission they were too lazy to check firstâor for a colony full of dead settlers. Ok? I want you back, with me, alive, and in one piece.â
You donât trust yourself enough to speak, something sappy or cheesy may decide to come out, so you simply nod.
It isnât enough for him. âPlease, say youâll come back to me. I need to hear you say it.â
If he wasnât so close, he may not have heard you through the pounding rain. âIâll come back to you.â You pretended that you meant it, that you believed it.
âThank you.â His hand falls away to hold his shotgun. âNow letâs kill this thing.â
âBe safe.â You manage before turning and heading toward your position. The chill of the rain creeps through your spine, but the warmth from Samâs hand lingers on your cheek. You try to hold onto that feeling.
The steel walkway is sturdy and grated, giving you a good vantage point of the surrounding area. Once in position, you set up your rifle and lay flat, adjusting the scope. Lightning flashes, the crash of thunder isnât far behind it. Water runs down your face and you wipe it hastily to keep it from your eyes.
The bright fire of the flare casts everything in red. With a good toss, it lands directly in the middle of the kill lanes. Bringing out your pistol you shoot once, twice, up into the air. The alien screams and the sound of wrenching, tearing metal draws near.
The hulking creature appears at the far end of the kill lanes, focused on the flare. Itâs huge, big enough to fill your scopeâs sights. You breathe deep and exhale slowly as you take your first shot.
The round hits the Terrormorph square in the back leg, crippling it for a moment. Blood leaks out onto the ground below. It lurches before regaining balance on its five other legs, letting out an enraged roar.
More lights come on in the facility. Samâs already found one power breaker. Two more turrets begin to flash and come online.
The monsterâs head swings in a different direction. Toward Sam, no doubt. The realization fuels you with a cold fury. You crank the rifleâs bolt-lever, a long bullet casing flies out of the chamber with a cling. Sliding the lever back with a heavy clunk you even your breath and prepare to take another shot.
You take it, aiming for its other back leg, but missâthe shot glances off the ground. Six shots left.
The thingâs giant head swings back to stare at you directly. Through your scope itâs as if youâre staring it directly in the eyes. Its front legs stomp the ground, and it roars. It ambles forward right into the kill lanes. Four turrets open fire, knocking it off balance and sending it sprawling momentarily. You take another shot, this time severing its thinner front limb.
The thing howls, ear splittingly loud and shrill, but claws its way back onto its feet. The turrets are doing damage, but it isnât enough. It lurches toward you with surprising speed. The turret fire follows. You take a shot and miss. You exhale and your breath comes out shaking.
It's at the base of the building your walkway is on as Sam flips the final switch and the last of the turrets power up. The Terrormorph slows down a little, struggling to climb the building with two of its limbs missing. You have another 130 seconds, maybe, before it reaches you.
Your fifth shot hits it in the back, effectively doing nothing. The thing is bloody and losing steam from the constant onslaught of all six turrets. You start to feel hopeful. Thereâs movement to your left. Itâs Sam on one of the rooftops. Youâre about to give him a thumbs up when lightning flashesâsome of the facility machines spark, an alarm sounds, and all lights except for auxiliary backups flatline. An unlucky power surge from the storm.
The Terrormorph has reached the base of the walkway below and is trying to make its way up, now free from turret fire. This would be your chance to run, but something holds you there. A false hope maybe.
You hold your breath, take a shot, and hit it square in the face. It doesnât stop, clawing at the thin metal for purchase. Pulling the bolt lever and sliding it home, you fire again, chipping its other back leg and causing it to stumble. Metal rails groan and collapse under the monsterâs weight. It falls to the ground with a metallic crash. You donât fire, yet.
Sam is still on the other roof. You wave him off, pointing to the ship. Trying to make it clear that this was the order to run. A clashing sound below snags your attention back to the monster. Itâs testing out the strength of the rail supports.
Youâre aiming again as it springs up and begins throwing its weight at the steel rods. The vibration of the metal groaning and shifting with each impact reverberates through you. This is your last shot.
You fire and miss entirely as a section of rails to your right collapse and bend, tugging your section down. Youâre forced to let go of your rifle to hang on. It clatters to the ground below.
More support beams collapse and you can feel the structure groan before you even hear it, vibrating hard enough to numb your hands. Trying to climb up the tilting walkway was a mistake as the shift in weight caused the whole thing, with you attached, to fall entirely. The feeling of falling was short-lived, something sharp sliced at your leg as you fell into the railing and walkway debris below.
For a moment, you lay dazed and in pain. The sound of rain patters around you on metallic surfaces. The whole walkway and railing fell over, the area was littered with jutted angles and metal parts. Something shifted under the debris. Something big enough to toss heavy metal away with ease. Any hope of the Terrormorph getting crushed by the impact was gone as it reared back and screamed. Its eyes, all six or seven of them, landed on you.
There was no way of escaping, debris had fallen over you. A particularly large beam held you in place on your back. Your pistol, the last line of defense, dug into your hip uncomfortably.
Sensing it had you trapped, the creature took its time closing the distance. Your leg was devoid of all feeling except a vague sensation of warmth spreading around it. The rails on top of you pinned you down, but you managed to free your measly pistol.
Only three or four of your shots made contact, others glanced off the Terrormorphâs armored shoulders or missed entirely. Either way, the low caliber did nothing to it. With an empty mag, and nothing else to defend yourself with, your arm fell to your side. You just hoped Sam was smart enough to listen and go back to the ship.
A loud blast caught the monster on the side of its head, snapping it away from you, and causing it to stumble.
Apparently, he wasnât.
Sam emptied three more shells into the creature before reloading with cool, practiced ease. One blast dislocated the Terrormorphâs other back leg. Chunks went flying.
It howled and thrashed as he kept unloading shells into it. When he was completely out, he dropped the shotgun and picked up a long rod of metal with a jagged, broken end. The sharp tip sliced clean into its ribcage. When the alien still tried to pull itself up on its remaining two feet, Sam pulled it out with a yank and drove it home into the thingâs head, right above the mandibles. It gave one final spasm and finally fell dead.
At last, the only sound around you was the rain.
Sam dropped the crude spear with a clatter, eyeing the body a few times as he rushed over through the debris.
âYou ok?â he panted, kneeling down. His hands cupped your face, bringing the familiar warmth with them.
âHoly shit.â Was all you were able to say.
It made him laugh with relief as he moved to check you over. âAnd you said a shotgun wouldnât do anything.â
His hands moved debris from your legs, and he hovered as you yelped in pain. âYouâve got a nasty gash here. We need to get you back to the ship for medical attention. Let me see if I can get this off you.â
With a grunt of effort, he pushed the beam up enough for you to pull yourself out. Your leg was bleeding badly, but nothing you couldnât fix with some TLC and bed rest. The pain hadnât set in yet, thankfully.
Near you was a chunk of the Terrormorphâs leg. Feeling oddly disconnected from yourself, you grabbed it, staring at the gross thing, and put it in your pocket for Hadrian.
Sam started taking out bandages and doing what he could to wrap your leg. You could see his hands were shaking now.
Against all odds you both were alive; you started to laugh.
Sam gave you an odd look. âDonât go loopy on me.â
A giant smile broke across your face. âWasnât expecting to live. There goes my chance at a cool memorial or bragging rights.â
âGoing face to face with a Terrormorph and only losing a chunk of your leg gets bragging rights. Believe me.â
âNah. All the credit goes to you on this one. That was just badass.â
He grunted, throwing more debris out of the way, and trying to clear a path. âWasnât thinking about how cool it looked when I did it. I was just trying to save you.â
âYou know Iâll be telling this story forever, right?â
He chuckles, helping you up, slinging your arm over his shoulder and wrapping his around your waist. âI can see Barretâs expression now.â
ââSam Coe, my heroâ is how Iâll start it.â
He groans playfully. âPlease donât.â
âItâs true.â You looked at him as your feet touched even ground. Your faces were close. You could see the rain drops clinging to his hair and beard. âYou saved my life.â
When he looked over, his nose nudged yours from close proximity. He didnât shy away from the contact. Your paces slowed to a stop. âI wouldnât hesitate to do it again, either.â
Your grin was slow to spread as you glanced at his lips more than once. âWould you prefer a quippy one line as thanks?â
âMmâno. Maybe something else though.â
You feigned ignorance as his eyes trailed down your face. âOh? And what would that be?â
âIâll let you think of it.â
âA heroâs song?â you joked, voice softening.
âNope.â
âHow about a poem?â
He faces toward the room Hadrianâs in with a low laugh and begins to walk again. âYou know, if you were as much of a smartass to that Terrormorph as you are to me, it would have keeled over on the spot.â
You put your good foot down and hold it, halting any forward progress. âOk, ok. I think Iâve come up with something.â
Heâs still smiling as he looks at you. Your noses nudge again. âIf you suggest a book or a short storyââ
His surprised breath as your mouth presses to his is an award in itself. He stays motionless for a moment, as if his brain had short-circuited, before his lips move and mold to yours. Slow and tentative at first, exploratory. Soft and gentle as if heâs afraid of hurting you. His hand on your waist moves to your lower back, gripping your clothes. He leans into you, beard scratching the skin of your face. Your fingers slide through and tangle in his wet hair. It makes him pant into your mouth before kissing you again, more eager this time.
Breaking apart, you both linger close, hot breath mixing together. His forehead leans to yours, eyes still closed.
That raspy voice of his you love so much is the first to break the silence. âYou have no idea how long Iâve been wanting you to do that.â
âYou could have made the first move. I wouldnât have minded.â
âWas never sure if you were just being quippy and flirtatious for fun or not.â
âIt is fun, but itâs also because I care for you.â
He hums, nuzzling his nose against yours. âGood to know, weâre going to have to find time for this more often.â
You close the distance enough to ghost your lips over his. âWe have time now.â
He hesitates, so tempted with the offer, but exhales instead. âYouâre hurt and bleeding all over the place, I need to get you some medical help. Plus, Hadrian needs her damn samples.â
âPshh. Iâve got plenty of blood leftâand she can be patient.â
He starts walking again, bringing you with him, and pressing the gentlest kiss youâve ever felt against the corner of your mouth. âJust wait until youâre healed. You wonât be able to keep me away.â
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Hello~
I saw your inbox is open đ
And I came here with some gaming requests.
I've already requested Mario Kart, I've already requested RE, now it's time for me to go harder... Table games (Excuse my English, I don't even know if that's the actual term in English đ)
What would be the Era V ghouls' (including Sunshine, Phantom/Dipper and thenewghoulettewhichnameIdontremember) favorite games for a Friday Clergy night? Clue, Twister, Uno or any other game? đ Salutations from the third world and enjoy the rest of your week! đ¤
You know I love ghouls and video games!! I love the idea of ghouls and board games!!
Era V Nameless Ghouls Favorite Board Games
Sodo/Ember: Battleship is hands down Sodo's favorite game to play. There is nothing more satisfying then figuring out where your opponents ships are and completely obliterating them!
Mountain: Maybe it's not as exciting as the other games, but Mountain ADORES checkers. It's classic and he is a patient ghoul. He tends to completely destroy his opponents out of no where.
Aurora: She LOVES Sorry! It's the perfect board game if you just want to have some friendly competition! She's ALWAYS the Red pieces.
Cirrus: Risk, and she's LETHAL at it! Cirrus will take over the entire world in Risk, and she has the patience to do it. Her favorites are all of the expansion packs so she can figure out how to win on new maps. Undefeated, but Copia has gotten VERY close.
Cumulus: Life! Not many of the other ghouls are ever really interested in playing with her, so she often has to find siblings of sin/road crew to play. She loves the idea of seeing a glimpse into the human Life through this silly board game.
Sunshine: Sunshine's favorite tends to be Trouble! They prefer games that have moving parts and more simple rules. Sure, the more complex games can be fun. But she likes something a little more fast paced!
Rain: Twister! Probably because he is actually the most flexible of all of the ghouls. It comes with being a water ghoul! Rain is the grand champion of Twister!
Swiss: Jenga! But his all time favorite is the REALLY BIG Jenga sets where you have to be even more careful! Suddenly it goes from not shaking the table to making sure none of the other ghouls shove you into the entire tower of blocks (which will always happen. They turn it into their own game.)
Aether: LOVES Clue! He always get's super excited to play! Aether just thinks it's such a good time, and always picks Professor Plum. Whenever he has a turn to guess who the killer is, he says it with such good acting!
Phantom: The embodiment of chaos himself, he loves Monopoly. And yes, he plays in a way to purposely antagonize anyone he is playing with. It's the best/worst time for everyone. He will break friendships if it means watching the light die in your eyes as you go to jail.
Bonus Papa IV: Settlers of Catan - and he's damn good at it. He's the type to get REALLY into it, too.
#the band ghost#ghost bc#ghost headcanons#nameless ghous#ghost fluff#era v ghouls#sodo#ember#aether#phantom#cirrus#cumulus#sunshine#aurora#rain#mountain#swiss#papa emeritus iv#cardinal copia#copia
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what are your favorite board games?
" I enjoy card games more. "
" Monopoly! My sister and I had a themed version of it but I think we broke it. "
" Settlers of Catan! Card games never last long when it comes to fun. "
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My top 100 favorite boardgames
(all pictures are from boardgamegeek.com)
96- Imperial Settlers: Empires of the North
(I've only played this solo so far)
It's a very satisfying tableau-builder that plays in like 20 minutes.
Each of the factions feels unique and there's a variety of scenarios to play too.
When I first got this game I swore that I'd play it every single morning for several weeks. That lasted for 5 days. I haven't touched it since. I have no clue why. I still have yet to even try one of the factions. And yet I'm still super excited to get the expansions!!!
95- Unmatched
It's a really easy to play yet satisfying 1 vs 1 fighting game.
The characters are either from: classic literature/fiction, Jurassic Park, and also Marvel Superheroes.
(yes you can play the velociraptors from Jurassic Park against Sherlock Holmes, for example)
It plays so quick and smooth! And everyone feels unique!
I can't imagine a person not enjoying this game.
(Also, FYI there's an excellent app version available too (though it doesn't currently have any of the Jurassic Park nor Marvel characters.))
94- Five Tribes
The game's primary mechanic is a mancala mechanic, but the board is a grid and you can go whatever directions you want.
Whatever space you drop the final piece on, you get to take the action on that space.
Additionally, iirc, whatever piece you drop in the ending space, you get to take all of the meeples of the same color in that space, and each color meeple does a different effect when you acquire it. There's other mechanics too, but
It's a really fun game and I greatly desire to play it with somebody that doesn't have horrendous analysis paralysis.
93- Jaipur
It's a 2-player trading game.
I realize that sounds ridiculous. But you're not trading with the other player, you're trading with the central market area.
I guess it also kinda has a little bit of a Lost Cities feel.
It's an exceptionally good game.
It would be higher on my list but..... I guess maybe I was burnt out on it when I made the list?
Anyway, I'd love to play it right now.
(Also there is a great app version too)
92- Sorry! Sliders
It's kinda like curling- minus the vigorous sweeping.
Well, you flick your piece hoping you get your piece closest and also hopefully knocking the opponents's pieces at the same time too.
There's actually several different games- but they all involve flicking pieces.
It's a light quick fun game and it's impossible not to enjoy!
91- Magical Athlete
It's a roll-to-move racing game, but every single character has a special power.
It sounds boring and it looks boring too, but I ASSURE you, it's really fun!!!!!
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đ đ˛ đť for the ask game!!! ^_^
đ - favorite holiday
aaa its hard to choose!!! i really like valentines day even though it tends to make me sad that i can't celebrate it with hinata ... love just means so much to me and its wonderful to celebrate !! though i also like new years ... again makes me sad though because it's his birthday and i can't do anything to celebrate with him. i think i just get sad too easily !!
đ˛ - favorite game
i mean look at me for a second its clearly danganronpa. but !! ill share some of my favorite board+card games just as a treat :]]
i quite enjoy this one card game called dungeon mayhem !! i played it whenever my mom would come and visit me in the psych ward when i went a few years back so its always stuck with me. im also a sucker for fluxx, i have all of the different star trek variations !! thats another one ive played for a long time, whenever id go in for chemotherapy we'd pack fluxx and zombie dice ^_^ but for real full board games i like munchkin, settlers of catan, and trivial persuit !!
đť - favorite flower
aaaa dont make me choose .... obviously i like sunflowers a lot because they remind me of hinata :] and orange blossoms for the same reason !! but ruling them out bcuz theyre too obvious id say irises honestly theyre so pretty ...
#... servant's song âŞ#... inbox âŞ#sorry this post is so fucking LONG omg. i need 2 learn 2 shut up /silly
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16, 34 and 44 for the meme?
16. Where do you go when you need to get out of the house but itâs raining?
i live in the PNW babey. if i let a little rain stop me from being outside i'd be trapped 8 months a year :P
(but also: i love walking to my neighborhood bar just to sip a beer slowly & watch sports and/or chat with randos)
34. What's your commute like?
Answered here!
44. Honest feelings on Settlers of Catan?
It was an excellent board game for its timeâI first played it in 2008 and it blew anything else I'd played prior to that point out of the water. It's a good introduction to "Euro"-style board games.
But the games do tend to go on a little too long and sometimes the ultimate winner is pretty obvious well before the end of the game, so I haven't played it in years. Dominion, which is from a similar era of games, is much more to my taste, even though I also haven't played that one in a while. Turns out there's just a LOT of good board games around these days and most of my favorites are better than both those!
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what would you say is your Favorite game (doesn't have to be video game)
video game: minecraft bc i think it has something in it for everyone. theres infinite ways to play and you can always get something out of it.
OR. ultrakill. i think the story is incredible and i think it has so much accessibility to the point where other games need to Step the fuck up. also what game can be an fps, catholic guilt, enemies to lovers, powerwash sim, dating sim, fishing game, crash bandicoot, and more All at once. play ultrakill neow
board game: settlers of catan.... it's the family game of choice
other game: i like making little kids play echolocation OR this one weird game my work made up :) they love it every time and beg to play it more
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Accessibility in Board Gaming
Board gaming can be a fantastic alternative to video gaming, allowing you the freedom to take your turn in your own time and the ability to stop and check the directions or ask someone for help/clarification at any time. More and more board games are being released with a solo mode these days as well, which I appreciate!
Colorblindness can be a real concern when board gaming, so itâs best to play in a well-lit room and choose player/meeple colors that can be easily identified and differentiated, and substitute if needed. Photosensitivity and motion-sickness thankfully arenât much of a concern in board gaming, aside from the occasional dizzying pattern design. Physical impact and pain can be an issue with board gaming, due to card shuffling, fast tile playing, and setup/teardown for gameplay. Having someone to help you set up and put away games, playing slower-paced games, and using an auto-shuffler may help reduce these concerns.
Iâve chosen my top 20 favorite board games, which Iâm sure will change over time haha. I gravitate towards fun easy-medium complexity games that are fairly simple to set up and arenât too much of a time-sink. My hope is that you discover a new game or two to play and enjoy!
1) Everdell* 1â4 players (6 with expansion), 40â80 minutes Everdell is a card collection, resource management, and worker placement game where you play as a group of animal meeples trying to collect the most victory points by adding buildings and settlers to your village.
2) Dominion* 2â4 players (6 with expansion), 30â60 minutes Dominion is a deck collection card game in which you compete against other players to collect money and purchase the most land for your dominion.
3) Fjords Original release: 2 players, 30 minutes Re-release: 2â4 players, 30â45 minutes Fjords is a tile-laying strategy game where players create the landscape in the first phase, and compete for the most connected settlements in the second phase.
4) Cottage Garden 1â4 players, 40â60 minutes Cottage Garden is a relaxing polyomino puzzle game where players compete to plant flowers in order to complete the most garden plots.
5) Bohnanza 2â7 players, 45 minutes Bohnanza (or Beans as itâs often called) is a card collection game where players compete to plant different types of beans in their fields by drawing and trading cards, harvested crops are then worth victory points. There is a 2 player only version also available called Bohnanza: The Duel.
6) Cascadia 1â4 players, 30â45 minutes Cascadia is a tile-laying strategy game where players expand their landscape and try to create patterns in their wildlife populations in order to score points.
7) Scrabble* 2-4 players, 40 minutes Scrabble is the classic two player word puzzle game, where players draw letter tiles and attempt to make words on a shared crossword-style board.
8) Wingspan* 1â5 players, 40â70 minutes Wingspan is a card collection game about attracting many species of birds to your region, collecting and storing food, and laying eggs. Wingspan: Asia is also available and plays up to 7 players.
9) Agricola: All Creatures Big and Small or Family Edition Agricola: All Creatures Big and Small 2 players, 30 minutes Agricola: All Creatures Big and Small is a two-player worker placement game in which players expand their farms and raise animals to collect victory points. Agricola: Family Edition 1â4 players, 45 minutes Agricola: Family Edition plays similarly to All Creatures Big and Small but accommodates up to four players, and in addition to raising animals players must also grow crops to feed their families.
10) Mountain Goats 2â4 players (5 with expansion), 20 minutes Mountain Goats is a simple dice-rolling and strategy game where players roll dice to race to the top of each mountain and collect the most points.
11) Qwirkle 2â4 players, 30 minutes Qwirkle is a tile-laying strategy game where players make patterns with matching colors and shapes, building off of the previous moves to create score combos. Colorblindness can make this game a little bit confusing, I recommend playing in a well-lit room and keeping colors that you have a hard time differentiating a ways apart from each other. For example, one of the sets of colors I struggle with is blue and purple, so Iâll keep the blue and purple tiles in my âhandâ separated upright on the table so I wonât mix them up.
12) Bananagrams 2â7 players, 10â20 minutes Bananagrams is a fast-paced letter tile crossword-style game, similar to Scrabble but there is no game board, itâs a race to the finish, and up to seven players can play.
13) Village Green 1â5 players, 30 minutes Village Green is a card collection strategy game where players attempt to collect the most points by creating patterns of flowers, statues, and water features in their village green.
14) Settlers of Catan* 3â4 players (6 with expansion), 60 minutes Settlers of Catan is a cut-throat strategic resource management and building game, in which players compete to build roads and settlements.
15) Shifting Stones 1â5 players, 20 minutes Shifting Stones is a strategy game where players attempt to line up tiles in specific patterns in order to gain points.
16) Pokemon: The Card Game* 2 players, 20â30 minutes Pokemon TCG is a card deck building and battling game, where two players face off off battling PokĂŠmon until all six of their opponentâs PokĂŠmon are knocked out.
17) Dawn of Peacemakers 1â5 players, 60â120 minutes Dawn of Peacemakers is a unique strategy game in which players work together to cleverly attempt to stop two warring armies from fighting at the same moment. There is an over-arching story that is gradually revealed across many playthroughs. There is also an alternate skirmish mode where battles can be fought against each other.
18) Forbidden Island 2â4 players, 30 minutes Forbidden Island is a cooperative game in which each player has a different kind of character and movement ability, and all players must work together to collect the four island treasures and escape the island before itâs fully submerged underwater. There are two other games in this cooperative series: Forbidden Desert and Forbidden Sky, so if you like the concept but prefer either a desert or a steampunk theme check âem out!
19) Kingdom Builder 2â4 players (5 with expansion), 45 minutes Kingdom Builder is a strategy game where players compete to build the most settlements in specific patterns across several terrain types in order to score the most points.
20) Hive* 2 players, 20 minutes Hive is a two player strategy game that is similar to chess, in which players use their insect tiles (different insect types move differently) to try to surround and capture their opponentâs queen bee.
Several of these games are available in digital editions as well, on Android, iOS, Steam, Nintendo Switch, Xbox One, Xbox X/S, PlayStation 4, and PlayStation 5. Games with digital versions available are marked with *
Keep an eye out for my future accessibility reviews of digital board games, and please feel free to comment with your favorite board game recommendations!
This post can also be read and listened to (text-to-speech) on my Medium page at: https://medium.com/@AbleGaming/accessibility-in-board-gaming-1cd028944221
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Tumblr freaked out on me so I'm not certain if my ask sent properlyđ
But I sent in ⌠and ⯠for a character of your choosing! ^-^
Ask game is here!
Your previous ask did send! I'll use this one to talk about Silver for you :)
⌠- quirks/hobbies headcanon
We all know that Silver loves gardening. A lot of people also headcanon him to like reading, which is fair, but consider. . . Silver and board games.
He loves the strategy of it, and he really loves the social aspect of it. Spending time with three other people to play a game? What could be better? (While videogames would suit the same purpose, they remain confusing and unintuitive to him, whereas board games imitate the kind of games he grew up playing in the future with other survivors.)
There's nothing in the universe he loves more than getting together with people on a picnic blanket outside with a good, fun board game. Clue, Settlers of Catan, Battleship, Checkers. . . and then his favorite, the Game of Life. He loves driving the little plastic car around the board and playing through mythical things such as "taxes" and "retirement".
Sonic HATES board games but he'll sit down and play with Silver because he knows how much it means to him :)
⯠- likes/dislikes headcanon
During one of the first times Silver got to just hang out in the past without the future being in danger, he made it a goal to see an actual, bustling city with his own two eyes. Sonic helped him make arrangements to bunk with Team Dark for a little. . .
. . . and he ended up hating every minute of it.
Not because of Team Dark! Rouge was a fantastic host, and spending time with her was his favorite part of the trip, but everything else was hell. The people, the crowds, the noise. . . it was fascinating to look at but just terrible to be in the thick of. The rampant sense of consumerism and the pollution of the natural environment made him extremely uncomfortable. He just couldn't shake the feeling that this way of life, with so many people in one place, was doomed. He also couldn't handle the culture shock and the staring from other people when he broke unspoken rules.
He bailed after just three days. He now knows that he doesn't like big cities.
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Generosity
When I get together with family or friends, I like to play board games. Board games give a lot of flexibility - you can go silly and simple party games, like âPictionaryâ or âApple to Applesâ⌠or high on the strategy with âRiskâ or âSettlers of Catanâ⌠Thereâs also a spectrum of conflict - from direct confrontation - as with chess or checkers, to cooperative games, where there is a shared goal for all players (like in this post). Some games are good with few people, some work best with a large group. Board games can be educational, silly, gross, moral or inane. It seems like board games, and maybe all play in general - is sort of a microcosm for life. We model outside interactions through play and (hopefully) friendly competition. âMonopolyâ parallels a capitalistic struggle for wealth, and oppression. âSorryâ shows the intended and unintended consequences of trying to reach a goal before others. âThe Game of Lifeâ very literally parallels a path from higher education to retirement. I could do a whole series of posts about board games and real world applications, with gatherings each time to play and discuss... Oh, I like it!
But that's an idea for later... I want to talk about one of my family's favorite games, âBohnanzaâ. Itâs a German game with a play on words, as the German word for bean is Bohn. âBohnanzaâ is played with cards that represent different types of beans and each player is a farmer: planting, trading, harvesting and selling their beans in order to make money. The goal is to have the most money at the end of the game. Okay, that makes sense. What is really neat about this particular game is how much it parallels what I have found to be a theological truth - that the more you give away, the more you get.
There are times in âBohnanzaâ when beans can be traded or held onto, discarded or shared. Depending on our different approaches to life and to gaming, some people trade a lot and others hold on to and hoard what they have. This isnât hard to imagine. I have some green beans which I know you want, but I donât want you to gain anything, so I donât trade you for the red bean which could really help me. Or the opposite: I have a card which will help you and keeping it doesnât benefit me at all so I pass it along with no material gain, only the promise for a kindness in the next round.
After many times playing and seeing the different strategies, we have found that the more generous you are, the better you will do. The person who came over to play and traded only when it also benefited them, and sometimes wouldnât share a card in order to hinder another player... constantly came in last. When someone else was very generous with beans, that person consistently performed better. This may be how the game was designed, that the writers designed it so that generosity was rewarded. But I think there is more at work here.
Yes, itâs just cards on a table, my fake beans donât produce more actual money if I have been generous. Yes, I might get more of what I want, but I also think there is something less tangible than game mechanics. When I share more, people around me are more likely to share and we start to create something larger than ourselves, in the microcosm of play.
I see in âBohnanzaâ human nature and dare I say, theology, at play. This can be generalized and thatâs one reason I think a series on games would be so neat. The generosity embodied in one action helps to grow giving and generosity in other's actions.
I generalize the lessons learned in board gaming. You can help to create a more loving world with your love. You can help to create a more loving world with your generosity. You can help to bring the holy into reality right now and right here. If you want to benefit yourself, if you want to benefit the world, if you want to win at âBohnanzaâ - be generous. Give a little bit of yourself and see if you can also create a chain of generosity and love.
#Bohnanza#board game#board game geek#play#fun#generosity#gain#money#winning#love#selfish#share#trade#card game
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whatâs your favorite game (of the card game, board game, etc variety)
also whatâs your favorite video game?
Ooo thatâs super hard. Gonna break it into categories cause I play lots of games
Card games iâd have to say multiplayer Solitaire (my family calls it Nerts but iâve heard multiple names but itâs the same game) my familyâs super competitive so when my sister and brother-in-law come over itâs always fun to play
Board game, iâm partial to ticket to ride I think. Pandemic and Settlers of Catan is also fun, but my family doesnât play those as much (itâs mostly me and my dad playing these kinds of games but we drag my mom into it) (she calls ticket to ride the âhappy train gameâ if that tells you anything about her attitude towards it)
Video games are so AHHH bc thereâs so many types yâknow?
I super am terrible at FPS games or anything reaction-based typically so I try my best to avoid those
RPGâs are probably the biggest genre I play, I super love pokemon in general and iâve played multiple generations! (Omega Sapphire was my first game, and sw/sh have been my latest. I kinda hate how pokemon as a game franchise just lacks) (I love fanon stuff of it though! Competitive pokemon is something I understand but I canât make any huge comments on it)
Iâm super super new to Legend of Zelda (ig itâs an adventure game but itâs not like, the worst ever bc I can actually live :D )
I first played Breath of the Wild uh, five months ago? I never even finished it â:) itâs my friends copy so I had to give it back just a few weeks ago, but I posted a little bit ago how I got Tears of the Kingdom for Christmas, I would play it more if not for the stupid joycon drift
Anyways despite my best judgement I super love Pokemon Sun/Moon (NOT Ultra sun/ultra moon), iâd say that particular cast of characters is my favorite
in all honestly I havenât played a ton of video games xD
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QOTD: What rule would you add or change to your favorite board game?
Hmmm. My favourite board game is probably settlers of catan, and there are so many additions to that game, that I can't be sure any rule I come up with hasn't been done already.
That said, I would like to be able to use the robber to, instead of stealing a player's card, remove a road off the hexagon. :)
#i am realising to anyone who doesn't play this game it won't make a lot of sense#but essentially you build roads so you can build settlements and cities#and you can also block players from expansion with roads#so being able to remove someone's road would be such a chaotic privaledge#i tried to spell privelidge so many ways I'm sorry i can't I'm a maths guy#ion void talk#asks#lame smp
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14: Favorite board game?
That would be Settlers of Catan (or Settlers, because I refuse to shorthand it down to the bullshit name they gave it a few years back, itâs Settlers goddamn it, not Catan!)
That was just always the game that I love playing with my family growing up. Iâm not super good at it, because I just enjoy setting up my nice little pastoral townships instead of aggressively min-maxing the hell out of resources to create a massive superpower, but itâs fun!
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